A mixed manna contains goods (that everyone likes), bads (that everyone dislikes), as well as items that are goods to some agents, but bads or satiated to others.
If all items are goods and utility functions are homothetic, concave (and monotone), the Competitive Equilibrium with Equal Incomes maximizes the Nash product of utilities: hence it is welfarist (determined utility-wise by the feasible set of profiles), single-valued and easy to compute.
We generalize the Gale-Eisenberg Theorem to a mixed manna. The Competitive division is still welfarist and related to the product of utilities or disutilities. If the zero utility profile (before any manna) is Pareto dominated, the competitive profile is unique and still maximizes the product of utilities. If the zero profile is unfeasible, the competitive profiles are the critical points of the product of disutilities on the efficiency frontier, and multiplicity is pervasive. In particular, the task of dividing a mixed manna is either good news for everyone, or bad news for everyone.
We refine our results in the practically important case of linear preferences, where the axiomatic comparison between the division of goods and that of bads is especially sharp. When we divide goods and the manna improves, everyone weakly benefits under the competitive rule; but no reasonable rule to divide bads can be similarly Resource Monotonic. Also, the much larger set of Non Envious and Efficient divisions of bads can be disconnected so that it will admit no continuous selection.
Non-transferable utility game of oil market is considered. Special approach for defining solution is used. This approach enables to construct a real time models of conflicting processes. Connection between the solution in the game with moving information horizon and solutions on the truncated time intervals is shown.
I consider the problem of allocating N indivisible objects among N agents according to their preferences when transfers are absent and an outside option may exist. I study the tradeoff between fairness and efficiency in the class of strategy-proof mechanisms. The main finding is that for strategy-proof mechanisms the following efficiency and fairness criteria are mutually incompatible: (1) ex-post efficiency and envy-freeness, (2) ordinal efficiency and weak envy-freeness, and (3) ordinal efficiency and equal division lower bound. Result 1 is the first impossibility result for this setting that uses ex-post efficiency ; results 2 and 3 are more practical than similar results in the literature. In addition, for N=3, I give two characterizations of the celebrated random serial dictatorship mechanism: it is the unique strategy-proof, ex-post efficient mechanism that (4) provides agents that have the same ordinal preferences with assignments not dominated by each other (weak envy-freeness among equals), or (5) provides agents that have the same cardinal preferences with assignments of equal expected utility (symmetry). These results strengthen the characterization by Bogomolnaia and Moulin (2001); result 5 implies the impossibility result by Zhou (1990).
A medium-scale nonlinear dynamic stochastic general equilibrium (DSGE) model was estimated (54 variables, 29 state variables, 7 observed variables). The model includes an observed variable for stock market returns. The root-mean square error (RMSE) of the in-sample and out-of-sample forecasts was calculated. The nonlinear DSGE model with measurement errors outperforms AR (1), VAR (1) and the linearised DSGE in terms of the quality of the out-of-sample forecasts. The nonlinear DSGE model without measurement errors is of a quality equal to that of the linearised DSGE model.
Supposing that Player 1’s computational power is higher than that of Player 2, we give three examples of different kinds of public signal about the state of a two-person zero-sum game with symmetric incom- plete information on both sides (both players do not know the state of the game) where Player 1 due to his computational power learns the state of the game meanwhile it is impossible for Player 2. That is, the game with incomplete information on both sides becomes a game with incomplete information on the side of Player 2. Thus we demonstrate that information about the state of a game may appear not only due to a private signal but as a result of a public signal and asymmetric computational resources of players.
In this study, a novel approach for defining and computing a solution for a differential game is presented for a case, wherein players do not have complete information about the game structure for the full time interval. At any instant in time, players have certain information about the motion equations and payoff functions for a current subinterval, and a forecast about the game structure for the rest of the time interval. The forecast is described by stochastic differential equations. The information about the game structure updates at fixed instants of time and is completely unknown in advance. A new solution is defined as a recursive combination of sets of imputations in the combined truncated subgames that are analyzed by the Looking Forward Approach. An example with a resource extraction game is presented to demonstrate a comparison of payoff functions without a forecast and that with stochastic and deterministic forecasts.
New simple forms of deviation from rational expectations (RE) are suggested: temporary near-rational expectations (TNRE) and persistent near-rational expectations (PNRE). The medium-scale DSGE model was estimated with the RE, the TNRE and the PNRE. It was estimated with and without observations from the survey's expectations. The quality of the out-of-sample forecasts was estimated. It is shown that near-rational concepts produce the same advantages as learning, without its disadvantages (including the absence of ‘learning expectations’ reactions on policy change). The influence of the observed expectations on forecasting quality was analysed.
We prove a general possibility result for collective decision problems where individual allocations are one-dimensional, preferences are single-peaked (strictly convex), and feasible allocation pro les cover a closed convex set. Special cases include the celebrated median voter theorem (, ) and the division of a non disposable commodity by the uniform rationing rule (). We construct a canonical peak-only rule equalizing in the leximin sense individual gains from an arbitrary benchmark allocation: it is ef cient, group-strategyproof, fair, and (for most problems) continuous. These properties leave room for many other rules, except for symmetric non disposable division problems.
We consider finite noncooperative (Formula presented.) person games with fixed numbers (Formula presented.), (Formula presented.), of pure strategies of Player (Formula presented.). We propose the following question: is it possible to extend the vector space of finite noncooperative (Formula presented.)-games in mixed strategies such that all games of a broader vector space of noncooperative (Formula presented.) person games on the product of unit (Formula presented.)-dimensional simplices have Nash equilibrium points? We get a necessary and sufficient condition for the negative answer. This condition consists of a relation between the numbers of pure strategies of the players. For two-person games the condition is that the numbers of pure strategies of the both players are equal.
We consider repeated zero-sum games with incomplete information on the side of Player 2 with the total payoff given by the non-normalized sum of stage gains. In the classical examples the value of such an N-stage game is of the order of N or of square root of N, as N tends to infinity. Our aim is to find what is causing another type of asymptotic behavior of the value observed for the discrete version of the financial market model introduced by De Meyer and Saley. For this game Domansky and independently De Meyer with Marino found that the value remains bounded, as N tends to infinity, and converges to the limit value. This game is almost-fair, i.e., if Player 1 forgets his private information the value becomes zero. We describe a class of almost-fair games having bounded values in terms of an easy-checkable property of the auxiliary non-revealing game. We call this property the piecewise property, and it says that there exists an optimal strategy of Player 2 that is piecewise-constant as a function of a prior distribution. Discrete market models have the piecewise property. We show that for non-piecewise almost-fair games with an additional non-degeneracy condition the value is of the order of square root of N.
Users share the cost of unreliable non-rival projects (items). For instance, industry partners pay today for R&D that may or may not deliver a cure to some viruses, agents pay for the edges of a network that will cover their connectivity needs, but the edges may fail, etc. Each user has a binary inelastic need that is served if and only if certain subsets of items are actually functioning. We ask how should the cost be divided when individual needs are heterogenous. We impose three powerful separability properties: Independence of Timing ensures that the cost shares computed ex ante are the expectation, over the random realization of the projects, of shares computed ex post. Cost Additivity together with Separability Across Projects ensure that the cost shares of an item depend only upon the service provided by that item for a given realization of all other items. Combining these with fair bounds on the liability of agents with more or less flexible needs, and of agents for whom an item is either indispensable or useless, we characterize two rules: the Ex Post Service rule is the expectation of the equal division of costs between the agents who end up served; the Needs Priority rule splits the cost first between those agents for whom an item is critical ex post, or if there are no such agents between those who end up being served.
The sum (resp. the sum of squares) of the defects in the triangle inequalities for the area one lattice parallelograms in the first quadrant has a surprisingly simple expression.
Namely, let f(a,b,c,d)=a2+b2‾‾‾‾‾‾‾√+c2+d2‾‾‾‾‾‾‾√−(a+c)2+(b+d)2‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾√. Then,
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where the sum runs by all a,b,c,d∈ℤ≥0 such that ad−bc=1. We present a proof of these formulae and list several directions for the future studies.